Pròxima Pantalla
The podcast Pròxima Pantalla gives diffusion to the degrees related to digital technologies, video games and interactive environments, to encourage technological vocations.
This is a sector where demand is growing and there is a need to incorporate new technological profiles in different professional areas.
This podcast was created with the support of the Departament de Cultura and the Institut Català de les Empreses Culturals (ICEC), the Vicerectorat de Recerca i Transferència de Coneixement of UVic-UCC, and the Unitat de Divulgació Científica of UVic-UCC.
Disponible a diferents plataformes digitals: YouTube, Anchor (Spotify), Spotify, iVoox i SoundCloud.
List of episodes
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- Episode 1: Game Design
Game design is a discipline encompassing technological, psychological, and communicative elements in game development. This chapter discusses the role of the game designer and their expertise in creating unique, engaging experiences.-
- Featuring:Joan Casas, Roger Ruiz, and Marc Balasch.
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- Episode 2: User Experience Design (UX)
User experience is a person’s feeling and opinion while interacting with a product or service. This chapter discusses the importance of UX design, focusing particularly on usability and accessibility when creating a product.-
- Featuring: Laura Martínez, Jose Díaz, Carles Bosch, and Oriol Roch.
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- Episode 3: Visual Creation (Art)
The visual approach and aesthetics are essential parts of creating a game. This chapter covers the different artistic profiles involved in the visual development of a video game.-
- Featuring: Ivan Boix, Christina Blanco, Sílvia Masllorens, and Carles Bosch.
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- Episode 4: Mobile Applications (Apps)
Mobile applications have become essential tools for daily life. This episode focuses on the professional profiles involved in mobile app creation and the aspects considered to improve users’ lives.-
- Featuring: David Reifs, Marina Urpí, Guillem Ribó, and Albert Vargas.
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- Episode 5: Game Development
Game engines (such as Unreal Engine and Unity) are the main production tools for technical profiles. This chapter discusses the day-to-day life and challenges of a video game developer.-
- Featuring: Enric Vergara, Laia Font, Albert Vargas, and Marina Urpí.
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- Episode 6: Artificial Intelligence (AI)
AI automates tasks that typically require human intelligence. Through machine learning, technologies are programmed to learn on their own. This chapter explores AI’s impact, characteristics, and societal challenges.-
- Featuring: Lorena Casanova and Laia Font.
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- Episode 1: Game Design
