UVIC UCC

Pròxima Pantalla

The podcast Pròxima Pantalla gives diffusion to the degrees related to digital technologies, video games and interactive environments, to encourage technological vocations.

This is a sector where demand is growing and there is a need to incorporate new technological profiles in different professional areas.

This podcast has been created with the support of the Department of Culture and the Institut Català de les Empreses Culturals (ICEC), the Vice-Rectorate for Research and Knowledge Transfer of the UVic-UCC and the Scientific Dissemination Unit of the UVic-UCC (U-Divulga).

Available in different digital platforms (in Catalan):

List of episodes

Episode 1: Game Design
Game design is a discipline that encompasses a set of technological, psychological, communicative, etc. elements in the creation and development of a game. This chapter discusses the role of the game designer and his or her knowledge of how the game works in order to create unique and attractive experiences.

With the participation of:

  • Joan Casas. PhD in Information and Knowledge Society from the UOC. Associated Professor of Game Design at the UVic. (LinkedIn | ORCID)
  • Roger Ruiz. Graduated in Multimedia, Applications and Video Games from the UVic. Studying a master’s degree in Video Game Programming. (LinkedIn)
  • Marc Balasch. Student of the Multimedia, Applications and Video Games degree at the UVic. (LinkedIn)

Available on:

Episode 2: User Experience Design (UX)
User experience (UX) is the feeling and opinion of a person while interacting with a product or service, especially related to how they use it and how easy it is for them to achieve their goals. The chapter discusses the importance of UX design, which affects user satisfaction, and how needs should be taken in consideration when creating a product, with special mention of usability and accessibility.

With the participation of:

  • Laura Martínez. Graduated in Multimedia, Applications and Video Games from the UVic. Master in User Experience and graphical interfaces. Avey Project. (LinkedIn)
  • Jose Díaz. PhD in Computer Science from the UPC. (LinkedIn | ORCID)
  • Carles Bosch. PhD in Computer Science. Professor and coordinator of the degree in Multimedia, Applications and Video Games. (LinkedIn | ORCID | Scholar Google | ResearchGate | Scopus)
  • Oriol Roch. Student of the Multimedia, Applications and Video Games degree at the UVic. (LinkedIn)

Available on:

Episode 3: Creation of the visual part (Art)
An essential aspect in the creation of a game is the planning and aesthetics, in order to offer an attractive and differentiated experience. In the process of creating a game, once the objective and its mechanics have been defined, the artist’s profile comes into play, who works to make the first contact with the game appealing. This chapter mentions the different artistic profiles involved in the visual creation of a video game.

With the participation of:

  • Ivan Boix. Illustrator. Art director and artist for Disney. (WorldCat)
  • Christina Blanco. Student of the Multimedia, Applications and Video Games degree at the UVic.
  • Sílvia Masllorens. Graduated in Multimedia, Applications and Video Games from the UVic. Master in Professional Illustration.
  • Carles Bosch. PhD in Computer Science. Professor and coordinator of the degree in Multimedia, Applications and Video Games. (LinkedIn | ORCID | Scholar Google | ResearchGate | Scopus)

Available on:

Episode 4: Mobile Applications (Apps)
Mobile applications have escalated in recent years to become essential tools for our daily routines. Intended for smart devices, they provide the accessibility to use them anywhere and anytime. In this chapter we talk about the professional profiles involved in the creation of mobile applications and what aspects are taken into consideration to improve users’ lifes.

With the participation of:

  • David Reifs. PhD in Experimental and Technological Sciences from the UVic. Associate Professor. (LinkedIn | ORCID)
  • Marina Urpí. Graduated in Multimedia, Applications and Video Games from the UVic. (LinkedIn)
  • Guillem Ribó. Student of the Multimedia, Applications and Video Games degree at the UVic. (LinkedIn).
  • Albert Vargas. Student of the Multimedia, Applications and Video Games degree at the UVic.

Available on:

Episode 5: Game development
Graphics engines are tools for developing and programming video games, and are the main working tool of technical profiles in the production stage of a game. Some of the most used graphic engines are Unreal Engine and Unity. In this chapter we talk about the daily life of the videogame developer profile and its challenges with the application of different technologies for the creation of a videogame.

With the participation of:

  • Enric Vergara. Associated Professor at the UVic. Master in Video Games. (LinkedIn)
  • Laia Font. Student of the Multimedia, Applications and Video Games degree at the UVic.
  • Albert Vargas. Student of the Multimedia, Applications and Video Games degree at the UVic.
  • Marina Urpí. Graduated in Multimedia, Applications and Video Games from the UVic. (LinkedIn)

Available on:

Episode 6: Artificial Intelligence (AI)
Artificial intelligence (AI) is a technology that has been gaining relevance over the years to facilitate the application of tasks that require human intelligence in an automated way. Through machine learning, technologies are programmed to learn on their own based on data collection and experience gained from human interaction. This chapter discusses the impact of AI on our lifetime, its characteristics and challenges in society.

With the participation of:

  • Lorena Casanova. Biomedical engineer. Master in Data Science. Specialist in Artificial Intelligence. PhD student in Technology and Experimental Sciences. (LinkedIn)
  • Laia Font. Student of the Multimedia, Applications and Video Games degree at the UVic.

Available on:

Episode 7: Virtual Reality (VR) and Augmented Reality (AR)
Virtual and augmented reality takes us into a virtual world of scenes and objects that allow us to live a close experience, and create realistic 360-degree simulations. Not only can we see, but we can also move in that environment. The chapter aims to show the different areas and fields of life where virtual reality can be applied and what uses it can have.

With the participation of:

  • Mireia Cigarrán. Industrial chemical engineer. Founder and CEO of VRPharma. (LinkedIn)
  • Enric Vergara. Associated Professor at the UVic. Master in Video Games. (LinkedIn)
  • Marina Urpí. Graduated in Multimedia, Applications and Video Games from the UVic. (LinkedIn)
  • Sílvia Masllorens. Graduated in Multimedia, Applications and Video Games from the UVic. Master in Professional Illustration.
  • Albert Vargas. Student of the Multimedia, Applications and Video Games degree at UVic.

Available on:

Episode 8: Gamification
Gamification is the application of game mechanics in non-game contexts with the aim of improving the motivation and engagement of participants in any environment (educational, business, social, etc.). Gamification is based on the concept of the MDA model (Mechanics, Dynamics, Aesthetics), which is used to design and analyze digital games and other gamified systems. This chapter aims to learn about the use and characteristics of gamified digital products.

With the participation of:

  • Sergi Grau. PhD in Computer Science from the UPC. Professor of the degree in Multimedia, Applications and Video Games. (LinkedIn | ORCID | Twitter)
  • Anna Puig. PhD in Computer Science from the UPC. Director of the WAI research group of the Faculty of Mathematics and Computer Science of the UB. (LinkedIn | ORCID | ResearchGate | Scopus)
  • Inma Rodríguez. PhD in Computer Science from the University of Alcalá de Henares, Madrid. WAI research group. (ORCID | Scholar Google | ResearchGate | Scopus)
  • Roger Ruiz. Graduated in Multimedia, Applications and Video Games from the UVic. Studying a master’s degree in Video Game Programming. (LinkedIn)

Available on:

Episode 9: The relevance of audio
The sound is in charge of generating a suitable environment that encourages the user to continue watching the video, playing the video game, or living a digital experience, which helps to capture their attention and generate interaction. It also creates different experiences that contribute to making the video memorable and helps to complete and clarify any visual message. In this chapter we talk about the importance of audio in digital products.

With the participation of:

  • Marc Vaillo. Professor of the degree in Multimedia, Applications and Video Games at the UVic. Professor of the Faculty of Business and Communication. Musician. (LinkedIn | Twitter)
  • Christina Blanco. Student of the Multimedia, Applications and Video Games degree at the UVic.
  • Eduard Escolà. Graduated in Multimedia, Applications and Video Games from the UVic. (LinkedIn)
  • Joel de Palau. Graduated in Multimedia, Applications and Video Games from the UVic. Master in User Experience (UX). (LinkedIn)

Available on:

Episode 10: A Gender Perspective
This chapter aims to talk about the gender perspective, present and future, in the technological field. What is the role of women in the technological sector? Different female technological references that can serve as inspiration for future professionals in the field are mentioned.

With the participation of:

  • Anna Puig. PhD in Computer Science from the UPC. Director of the WAI research group of the Faculty of Mathematics and Computer Science of the UB. (LinkedIn | ORCID | ResearchGate | Scopus)
  • Inma Rodríguez. PhD in Computer Science from the University of Alcalá de Henares, Madrid. WAI research group. (ORCID | Scholar Google | ResearchGate | Scopus)
  • Marina Urpí. Graduated in Multimedia, Applications and Video Games from the UVic. (LinkedIn)
  • Christina Blanco. Student of the Multimedia, Applications and Video Games degree at the UVic.
  • Laia Font. Student of the Multimedia, Applications and Video Games degree at the UVic.

Available on:

Useful links:

Produced by:

Sergi Grau
Laura Clotet
Jonathan Gómez

With the collaboration of:

With the support of: