- Blanco-Martínez, A., Contreras-Espinosa, R. S., & Solé-Casals, J. (2022). Clustering users to determine the most suitable gamification elements. Sensors, 22(1). https://doi.org/10.3390/s22010308 (En premsa)
Clustering users to determine the most suitable gamification elements
on 31 de gener de 2022
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